ball tracking?
does the ball just randomly disappear? or did i knock it in the water.... fuck that crap
ball tracking?
does the ball just randomly disappear? or did i knock it in the water.... fuck that crap
I have no idea why the ball dissapers in level 2
umm...
like on a multiple choice test when it says "not enough information given" to find the answer...yeah. that's this game. i have no idea how i got the answer right... i guessed and i guessed hard. but i got it right only because it was predictable. the most hidden clue was the killer's clue, the weapon was a weapon i never saw, and the reason for murder was befitting to my previous guesses. it sure is a shame that everyone wanted to kill the dad though. hard life. and Case Closed is a BADASS show.
peace
hey man... you got it right coz there was a bug. i fixed it already but last time, any answer is correct... haha...
clever
i like the style of this. if only there was more to click on. i should be able to click your household appliances and have that shit break.
by the way...the way the mic couldn't handle the yelling made it that much better. that was the fuckin funniest shit i've ever heard. with the font on the bottom to make your screaming intelligble. that was fuckin hilarious.
but it looked like you got to into your joke at the end, but you ended with "lordy" so....fuck yeah. who says "lordy"
Yeah, for some reason it works nice and smoothly in goldwave yet it goes all Slipknot in Windows Movie Maker
wow
i usually don't play a game unless it's at least 2,000 kb+ but this game was fun as shit. if only i had friends, i could play 2 player....
Thanks for the compliment, sorry about your lack of friends though...
hell no
this game's OKAY. it's too easy, and repetitive...
and what was with the ending "you did what? oh well..that's pretty cool." END.
the leves were weak and bland. and it needed a map. the levels were pretty big (big and boring).
my favorite part was the magic system. that was deep enough and fun.
the weapons and armor were too accessible. too many spells. too many paper spells. too much extra junk.
aghhhhhhh
peace
This version is really watered down. Unfortunately I had to do so to get this game submitted by today. I definitely will have better looking levels and more developed story in the next version. I have already updated the game to include a map and I've updated the item drops a bit. Thanks for the constructive criticism!
can't wait for the next
that a was a great game. my only qualm with it being it was a little too difficult. that's the problem with these fucking single-person-party rpg's, they're too hard and not as deep as multiple-person-party rpg's; kinda linear in terms of what must be done: fight, heal, fight, heal, heal, fight, speciallll!
but yeah. when the first battle started i was blown away. most flash rpg's and clunky, stupid, basic, and slow. this was none of those.
good job
peace
thank for playing!
you are right its a little dificult it is that way because our first chapter was some kind of test cause its was our first time programming anything
so its kinda short.so we compensate by making it a little tougher
chapter two will be longer but you will be on your own too, in chapter 3 we will start adding characters (the story goes that way)
i thank you for your critiques
and excuse me for my sometime bad english coupled with really bad typing skills :)
hah
hahahaha. this was the most ridiculous fucking concept for a game ever.
i do like the look and style of it though....well the gun at least.
the other graphics were just some recycled bullshit.
get with it! go all cartoony or no cartoony
ahahahah! this was such a funny review, I couldn't help but to laugh very a lot.
yes very true, concept was lame to the max, but hey! its got a good gun ey!? =D
graphics? Recycled? well... someone is a bit obsessed with my works.
fuuuuck yeah
that was really a good game. it had the best pace and it had satisfying longevity. it was kinda hard, but not unbearably difficult. my only beef was the superfluousness of your texts.... some of those diaries were 20+ pages. WHY?! but that didn't detract from
the experience or make it worse...it was just... i mean if you wanna write a novel, try and get a book published; don't put it all in your flash. at least they were optional reads...
great gritty feel to the game. lots of blood. it had the whole silent hill rusty look to parts of it, but it still felt a lot more...evil(?) than silent hill with perdition seemingly taking over the story, not so much as the occult.
and it was kinda scary too. you got your ominous figures at the ends of hallways. kinda made me dread entering certain rooms. also, that oncoming exmortis storm. awesome. made me rush...blindly clicking the surroundings. good stuff.
cool damn game.
peace
Thanks for the kudos! :) Explanation for the excessive textual information - too much story to tell, not enough space to tell it! I agree, I went overboard, but the story junkies out there will hopefully enjoy all the sub-plots these texts will bring to an otherwise 1-dimensional story (which has been done on Buffy/Angel a few hundred times in one form or another!)
Cheers for the review! :)
wow.
vintage to the bone. wow.
nice
peace
Thanks
"if she got a C cup, i'd take her out to dinner"
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utsa
san antonio, tx
Joined on 12/28/05